Slime Dungeon Update for 7/27/22
Added 2022-07-27 04:10:08 +0000 UTCLive @
https://flagcatcher.itch.io/slime-proto
pass: darkness
(By the way I was going to make the polls but Patreon's poll feature is glitched out, I had 9 poll choices but it said I need a minimum of 2. >_>)
The Dragoyle content is now fully finished, I think. Find the Pit of Despair in the Labyrinth and use a Black Feather or Pooltoy Potion to make yourself fly/float. (You can do this outside of battles in case you didn't know, so you can technically prep yourself for fights with buffs beforehand.)
Changelog
Finished Dragoyle shop
Added new ending (Dragoyle Loss 1) if you solo the Dragoyle.
Created item list/guide
Rubber Goo now drops Latex Mask
Compiled an item list
Added a cap to poison/bimbo hp/mp loss. 25 HP or 15 MP per turn max.
Shops no longer need to refresh/scroll back when you purchase stuff.
Myra can now access a shop directly from the party menu. Well, more like you get teleported to a different page and can then teleport back to where you were. By the time you get her, you will already have seen most shops anyway, therefore this will reduce any need for backtracking just to buy potions.
Rainbow hide no longer reduces 'negative damage'/healing from elements absorbed. In fact, it now increases elem-healing by 25%!
Slight boost to Soak magic. 1d4 MP gain -> 1d6
Salvation & Gift Life now properly factor in whether target is a Zombie.
Confuse now has a 10% chance to let you access your ultimate, regardless of HP status and so on.
Surrender!? --> Give Up..., and now you're asked for confirmation before it goes through. This will hopefully stop folks from accidentally clicking it.
Flee also asks for confirmation now.
Bound no longer affects Claire's Miracle spellset.
Finished Dragoyle battle log
Tips for beating Dragoyle:
Pretty resistant to most elements except Nature, but not weak to Nature, either. Though this was intended to be a two-party member fight, theoretically Beth can solo this. The enemy is rather slow with only 20 AGI, use Hobble / Weaken / Shatter to hinder her.
Also, below is a draft of the skillset I'm going to create for Myra
Myra's Skillset
Dark Magic
Combust - Fire dmg + Burning
Solidify - Earth dmg + Rubber or Metal
Liquify - Water dmg + Oil or Jelly
Vitrify - Ice damage + Freeze
Decay - Nature dmg AOE + Blight
Torment - Inflict Blind, Bleed, Slow
????
Light Magic
Mend - Formula: Myra's MAG + 10, 6 MP
Revive - Formula: Myra's MAG * 2 = HP restored and KO is removed, 15 MP
Restore - Formula: Myra's MAG * 3, 24 MP
Panacea - Remove Poison, Venom, Contagion, Bleeding, Burning, Paralyze, Blind, Silence, Melting, Blight
Dispel - Remove Oil, Jelly, Metal, Petrified, Rubber, Blobbed, Mini, Frozen, Amplify, Slow from target. 12 MP
Veil - Turn ally Invis or enemy Blind for 3 turns.
Lift - Turn ally OR enemy Floated for 3 turns.
Warp - Turn enemy Slow or ally Hasted for a few ticks.
Myra's Passives
Re-Item - Sometimes refund an item.
Doctorate - Increases damage/healing dealt by items by 25%.