Bug Fixes
Quickfix to blue slime fight's 4-enemy variant, fixing the first slime's overflow onto the player side.
Enemies now 'hurt-flash' when hit by aoe
Beth now has a block anim and uses it when taking 0 damage of course
Enemies now vanish AFTER the attack animation plays, rather than instantly disappearing once their HP hits 0. Surprisingly hard workaround was required to do this. (edited)
You now block or hurtflash appropriately when hit by a status effect
Diana no longer randomly twerks while KO.
This is not live