Attack anims are reset each time they play. What that means is the full anim always plays correctly, from the beginning, instead of occasionally playing starting from halfway into the animation. This also means the enemy's hurt-flash should play at the right frame of the party member's attack.
Beth's sprite now slashes twice if she attacks twice, and thrice if she attacks more than twice (to clarify, when it says "ENEMY took X damage Y times.")
Diana now shoots/slashes extra times if she scores more than 2 hits in one attack.
Gave Horse a block animation
Beth's spell attack anim has been changed. (Now has glowing green fire in spare hand.) I always figured the raised hand was an indicator that she was also casting a spell, but this change should make it obvious that she's casting and slashing at the same time. On one hand, I may want unique spell effects in hand based on the spell. On the other hand, it'd be tedious to have 8 different sprites for just Beth's spell attacks.
The main ugliness with sprites right now, is that enemy death animations don't look aesthetic. They just disappear. XD I admit I never implemented a way to properly detect 'Hey this guy just died, play the death animation for only this turn'. So it's a pickle.