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Save & Load Audio Settings with User Settings Subsystem - Unreal Common UI Menu System #16

In the previous episode of the common UI based menu system series, we created a subsystem to handle saving and loading user settings. Here we are going to use that user settings subsystem to save and load audio settings in our menu system. So user can set volume levels for each different sound class and next time the game is loaded, those volume levels will be restored.

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Save & Load Audio Settings with User Settings Subsystem - Unreal Common UI Menu System #16

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