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User Settings Subsystem - Unreal Common UI Menu System #15

In this episode of the common UI based menu system series, we are going to create a subsystem to handle saving and loading user settings. Here we are going to use a game instance subsystem. The reason for that is, this type of subsystems will be automatically created and persist through levels. And the reason not to implement settings save and load in the game instance is, the project you are trying to use this plugin may already have a separate game instance. So, it makes it easier to integrate this menu system into any project.

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