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Unreal Engine Design Viewer #11 - Architectural Project Layout MiniMap

In this episode of unreal architectural design viewer, We are going to implement a mini map. Here we will work on the math and logic required to make the minimap match the player camera and respond to movement and rotation of the player. So the minimap will rotate and move the image to always keep the player in the center and player's facing direction will always be pointing upwards in the screen.

password=CLMDesViewMinima

Unreal Engine Design Viewer #11 - Architectural Project Layout MiniMap

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