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Unreal Engine 5 RTS with C++ - Part 40 - MiniMap - Detect Clicked Location

This is the 40th part of the tutorial series, where we are implementing a Real Time Strategy game using Unreal Engine and C++. Previously we added a minimap to the HUD of our RTS game and today we are going to work on how to detect the location on the minimap when player click on minimap. This will be used to jump to a different area of the map in game world by clicking on the minimap.

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Unreal Engine 5 RTS with C++ - Part 40 - MiniMap - Detect Clicked Location

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