This is the 83rd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we are going o address few bugs related to multiplayer replication. First bug is, when the player picks up a weapon, it gets duplicated in the owning client of the game. This is easy to fizz buy changing net execution policy of the pickup gameplay ability. Other thing is, when character enter lock on mode in combat and leave the locked enemy, the character animation starts stuttering. This also happens because of a replication issue in max walk speed. We will fix those issues in this episode.