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UE 5.4 Gameplay Abilities are not replicated to Simulated Proxies and NetMulticast is meaningless


In this video, I am going to show you how to fix the common error you will encounter in unreal engine 5.4 with gameplay ability system. "Gameplay Abilities are not replicated to Simulated Proxies and therefore NetMulticast Function SendGameplayEvent_Multicast is meaningless" The function name is specific to my project, but if you attempt to do this series in unreal 5.4, you will encounter a similar error.

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UE 5.4 Gameplay Abilities are not replicated to Simulated Proxies and NetMulticast is meaningless

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