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Unreal Engine 5 Stealth Takedown - Replication and Improvements - Action RPG #66

Today also we are going to continue with stealth Takedown system we worked on. Here we are going to modify the takedown ability to not allow takedowns if the enemy has already detected the player. We will apply a gameplay effect with a specific gameplay tag to say the enemy NPC has already detected the player and therefore takedown should not be allowed. Also we will test the system for replication in a multiplayer environment as well.

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Unreal Engine 5 Stealth Takedown - Replication and Improvements -  Action RPG #66

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