Today we are going to implement non blockable attack ability for for NPC AI Enemies. When an enemy performs a non blockable attack, it will be indicated by a red glowing strike effect a moment before initiating the attack so that the player will be able to identify the oncoming attack and react accordingly. When a non blockable attack is performed, player will have to evade it by either jumping back or doing a directional dodge roll. If player try to block, the defense will be broken and player will be stunned, which will make the player vulnerable to consequent attacks.