XaiJu
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Unreal Engine 5 Stamina System - Action RPG #52


Today we are going to work on a stamina system for the melee combat system we have worked on. Initially we will setup an interface event in HUD blueprint to update the stamina level in UI. Then we will add a stamina attribute to BaseCharacterAttributeSet that we have implemented to be used with Gameplay ability system. Then, we will work on how the character gains stamina when successful lite attacks are performed on enemies. Here, we will add necessary gameplay effects to the character to gain stamina level. Finally, we will work on the stun attack system which make use of the stamina gained. To perform a stun attack, character should have at least 25% stamina level and stun attacks or finishers will drain the stamina level. Everything will be handled through the gameplay ability system.

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Unreal Engine 5 Stamina System -  Action RPG #52

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