Today we are going to look into how to maintain a continuous combo attacks in the melee combat system we have implemented. What that means is, if the first attack is a right to left swing with the sword, if player press the attack button again before character completely finish and return to the idle position, the next attack will be a left to right swing. Just like this, as the player continuously attack, the attack animations also will maintain the continuity of attack animations. This will make the fighting look more natural. If the player start another attack after the first attack is fully completed and character returned to the idle position, the next attack will also be a first attack as there is no previous attack to maintain the continuity. The system will be replicated as we are using already implemented gameplay abilities and we will add a new notify state to implement this system.