XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Engine AI Affiliation - Action RPG #33


 Today we are going to work on an AI Affiliation system. What that means is, a system to identify who is an enemy who is an ally or a friendly/neutral character. This will allow us to implement AI NPC characters that belongs to multiple different factions/teams in the game world and we would be able to define relationships in between those different teams. In a multiplayer game, we would be able to add NPCs who belongs to each player and those NPCs will identify NPCs of other players as enemies.

Project Files

Unreal Engine AI Affiliation -  Action RPG #33

Comments

Thanks for the heads up

Thilina Premasiri

Looks like it is a 5.4 thing. I can compile in 5.3 just fine. I'll continue with 5.3. Thanks!

J.J. Jones

Just got the latest project files and without changing anything, I complied GA_CLM. It fails to compile with these two errors: Gameplay Abilities are not replicated to Simulated Proxies and therefore NetMulticast Function ExecuteCue_Multicast is meaningless Gameplay Abilities are not replicated to Simulated Proxies and therefore NetMulticast Function SendGameplayEvent_Multicast is meaningless Not sure how to fix? Thanks I'm also on Unreal 5.4 if that matters.

J.J. Jones


More Creators