Today we are going to implement an AI behavior to chase and attack the player. Once the player is killed, the AI will sheath weapons and go back to their original location and continue to wait. We will implement this behavior using behavior trees and I will show you how to activate gameplay abilities through behavior tree tasks.
Thilina Premasiri
2024-05-02 21:03:56 +0000 UTCJ.J. Jones
2024-05-02 21:02:00 +0000 UTC