XaiJu
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AI Behavior Tree - Chase and Attack - Unreal Engine Action RPG #31


Today we are going to implement an AI behavior to chase and attack the player. Once the player is killed, the AI will sheath weapons and go back to their original location and continue to wait. We will implement this behavior using behavior trees and I will show you how to activate gameplay abilities through behavior tree tasks.

Project Files

AI Behavior Tree - Chase and Attack - Unreal Engine Action RPG #31

Comments

Hi, Let me update it. I will send a message

Thilina Premasiri

Hello, Do you have the latest project files? I just subscribed to your patreon and I saw 3 zips. I tried them all but none look like the latest video #31.

J.J. Jones


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