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How to Replicate Gameplay Cues - Unreal Engine Action RPG #26

Today we are going to implement a method to replicate gameplay cues for our game. Gameplay cues used in gameplay ability system to do things like playing sound effects, particle effects etc. Here I have some sounds and vfx effects when the player picks up a weapon. But that is not properly replicated. Today I am going to fix that so all clients and server will see the effect in a multiplayer game.

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How to Replicate Gameplay Cues - Unreal Engine Action RPG #26

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