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Unreal Engine Action RPG with GAS #24 - Lock On / Lock Off System Multiplayer Replication


Last time we implemented a system to lock on and off with nearest enemies in the melee combat system we are working on. Today we are going to see how to replicate the system for a multiplayer game. So the player will be able to lock on with other players or NPC characters in a multiplayer environment and everything will be properly replicated between clients and server.

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Unreal Engine Action RPG with GAS  #24 - Lock On / Lock Off System Multiplayer Replication

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