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Unreal Engine Action RPG with GAS #20 - Lunge Forward and Attack

Today we are going to implement a mechanism lunge towards enemy and close the gap when a melee attack is performed to ensure the attack makes contact with the target enemy. This will be done by calculating the distance between target and the attacker and if the distance is a bit larger to make contact, the location will be adjusted. But this will be masked by the attack animation so it doesn't look obvious. Everything will be properly replicated in a multiplayer environment.

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Unreal Engine Action RPG with GAS  #20 - Lunge Forward and Attack

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