In this episode of the unreal engine planet generation system, we are going to work on how to spawn multiple foliage types. We can define rules such as what elevation range on a planetary landscape that a certain foliage type grows and based on that we can automatically place different types of foliage in a planetary landscape.
Thilina Premasiri
2024-06-15 05:51:36 +0000 UTCRei V
2024-06-15 02:40:31 +0000 UTC