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Unreal Engine 5 Ledge Walk #2 - Enter and Exit

This is the 8th part of the creative in-game camera systems (Fixed camera/ rail camera)+ Constrained movement systems we are working on. In the last episode of this series, we worked on how to implement a system which allows player to walk on a narrow ledge that extends a very little room from a wall. Today, we will extent the same system to allow player to enter and exit the wall/ledge movement from  either side of the ledge walking section. We will also modify the animation blueprint to support moving to both directions on the wall.

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Unreal Engine 5 Ledge Walk #2 - Enter and Exit

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