This is the 19th episode of unreal engine infinite world generation system. Today we are going to work on how to change the LOD level in the runtime as the player moves around in the world based on the distance to each generated terrain tile. As the LOD level changes, if player is moving closer to a tile, the polycount and the foliage density will be increased and as the player moves further away, detail level will be decreased. This will be a very important optimization step for the infinite terrain system.
password=CLM_WorldEngine
Thilina Premasiri
2023-12-19 17:21:41 +0000 UTCThilina Premasiri
2023-12-19 17:21:38 +0000 UTCJacques Rossouw
2023-12-19 13:47:09 +0000 UTCRalf Jenniches
2023-12-19 09:39:59 +0000 UTC