XaiJu
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Unreal Engine 5 - Runtime Foliage Generation #3 - Multiple Foliage Types

This is the 3rd part of the runtime foliage generation system we are working on our infinite world system. Here, we will implement ability to generate multiple foliage types using this runtime foliage generation system. We will use the existing procedural foliage type assets we can create in unreal and integrate them into our system so we can easily define properties such as ground slope, altitude range the foliage grows, density, clustering,..etc for each foliage type.


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Unreal Engine 5 - Runtime Foliage Generation #3 - Multiple Foliage Types

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