XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Engine 5 - Runtime Foliage Generation #2 - Relocate and Reuse Distance Foliage Instances

This is the 2nd part of the runtime foliage generation system we are working on our infinite world system. Here, we will be working on how to relocate the foliage instances in distance tiles and use them to populate new tiles generated as the player moves around. This will help us to get rid of foliage instances in the distances while removing the overhead of generating new instances.


Project Files

Unreal Engine 5 - Runtime Foliage Generation #2 - Relocate and Reuse Distance Foliage Instances

More Creators