XaiJu
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Unreal Engine 5 - High Performance Grass System #4 - Mask Grass Spawn Areas with Landscape Layers

This is the 4th episode of unrealengine high performance grass system. This system allows us to render millions of grass blades with a fraction of performance cost compared to the conventional grass rendering system in unreal engine. Here, each individual grass blade will be generated using a code. Today we are going to work on how to mask spawning areas of generated grass blades using landscape material layers. So that we would be able to define which areas we need grass and which areas we don't.


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Unreal Engine 5 - High Performance Grass System #4 - Mask Grass Spawn Areas with Landscape Layers

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