This is the 2nd episode of unrealengine high performance grass system. This system allows us to render millions of grass blades with a fraction of performance cost compared to the conventional grass rendering system in unreal engine. Here, each individual grass blade will be generated using a code. Today we are going to work on how to add UVs into the generate grass blade meshes. This will allow us to have advanced features like grass wind and add color variations to grass blades to improve the look of the grass.