XaiJu
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Unreal Engine 5 - Runtime Terrain Generation #6 - Fixing Seams Between Tiles

This is the 6th episode of unreal engine runtime terrain generation system with blueprints series. Our landscape/terrain is created with multiple landscape mesh tiles. As of now at the edge of generated tiles, we can see a clear difference in shading. Which kills the seamlessness of the landscape. This happens because the Normals of the adjacent vertices of 2 tiles are different. So, we will modify the terrain generation function to fix this issue.


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Unreal Engine 5 - Runtime Terrain Generation #6 - Fixing Seams Between Tiles

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