This is the 3rd episode of unreal engine runtime terrain generation system with blueprints series. Here we are going to work on UVs and normals of the generated mesh. Adding UVs to the mesh will allow us to apply textured materials to the generated terrain. And adding normals will allow us to render the mesh more accurately with correct shadows and enable using auto materials which uses normals for calculations.
password=CLM_WorldGen3
Thilina Premasiri
2024-08-28 03:09:51 +0000 UTCYunfei Duan
2024-08-28 03:07:35 +0000 UTC