XaiJu
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Unreal Engine 5 - Runtime Terrain Generation #3 - UVs and Normals

This is the 3rd episode of unreal engine runtime terrain generation system with blueprints series. Here we are going to work on UVs and normals of the generated mesh. Adding UVs to the mesh will allow us to apply textured materials to the generated terrain. And adding normals will allow us to render the mesh more accurately with correct shadows and enable using auto materials which uses normals for calculations.

password=CLM_WorldGen3

Unreal Engine 5 - Runtime Terrain Generation #3 - UVs and Normals

Comments

Hi, thanks for letting me know. Can you try a later release. https://www.patreon.com/posts/unreal-engine-5-92137049

Thilina Premasiri

Hi, thank you for the tutorials. I downloaded the project files from this episode, but I found that the materials are broken due to missing textures: [SM6] Runction MF_Rock: (Node TextureSample) Texture Sample> Missing input texture Same to MF_Soil and MF_Sand

Yunfei Duan


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