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Unreal Engine Traffic System - Pedestrian Collision Avoidance and Honk - UE5 Open World #39

This is the 39th episode of unreal engine 5 open world tutorial series. Here we are going to implement a way to detect pedestrians if they jump in front of a moving car on the road. The car will wait a while and honk at the pedestrian. If the pedestrian move away, car will continue to move. However, if the pedestrian is in a crosswalk, car will not honk and wait until the pedestrian is moved away.

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Unreal Engine Traffic System - Pedestrian Collision Avoidance and Honk - UE5 Open World #39

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