In this tutorial, I am going to implement the timepiece mechanism in Dishonored game which allows player to see a version of the environment in future or in past. So, allow player to see through time. The idea is that a 1st person player may travel between identical versions of the same environment at different points in time while looking through a window of sorts into the other time period. Here, we will focus on how to make this timepiece/window render a fragment of another scene/time at the same perspective as the current player's perspective in the current timeline - so that the window appears to look directly at the same spot of the current scene but at another time.
password=CLM_TimeTravel