This is the 3rd part of the unreal engine 5 prone system tutorial. In this episode, we are going to work on how to prevent wall clipping of the character mesh when the character go into prone mode near a wall or another object. In this situation, wall clipping means, body parts of the character going through walls when go into prone mode. Here, before go into prone, we will do a couple of checks to make sure there is enough space for prone and if needed, the location of the character will be adjusted.
password=CodeLikeMe_Prone
Project Files
John Carrick
2023-06-03 22:11:40 +0000 UTC