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Unreal Engine 5 Prone System #2 - Surface Angle Correction

This is the 2nd part of the unreal engine 5 prone system tutorial. In this episode, we are going to work on how to adapt the character mesh to the surface angle underneath the character. That means, when the character is proning on an angled surface, the character body will be rotated to match with the surface to prevent legs or head going through or hanging above the ground depending of the direction facing on the angled surface.  To resolve this, we will be using a control rig. Here, the required angle will be calculated and added to the root bone of the character to achieve the correct mesh angle.

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Unreal Engine 5 Prone System #2 - Surface Angle Correction

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