In this video - https://youtu.be/erYNRiT00AM I worked on a car skid marks system using the unreal engine vehicle template and Niagara particle system. However, we used a custom logic to determine when to activate drawing skid marks on ground. But today, we are going to use inbuilt wheel state in chaos wheeled vehicle to determine when to activate and deactivate skid marks.
password=CLM_Skid