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Unreal Engine 5 - Taking Damage from Helicopter (ALS #174)

In this episode of the shooter series,  we will be working on how to get damaged by the bullets shot by helicopter. The reason we need to have a separate episode on this is, we had implemented the OnBulletHit function which handles the damage on actors to consider teamIDs to disable friendly fire. But this was implemented through BPI_Character blueprint interface and because of that, the helicopter didn't cause any damage to the character. So, we are going to implement a separate blueprint interface called BPI_Teams to handle team related functions so that we can implement that on helicopter as well.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Taking Damage from Helicopter (ALS #174)

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