In this episode of the shooter series, we will be working on how to get damaged by the bullets shot by helicopter. The reason we need to have a separate episode on this is, we had implemented the OnBulletHit function which handles the damage on actors to consider teamIDs to disable friendly fire. But this was implemented through BPI_Character blueprint interface and because of that, the helicopter didn't cause any damage to the character. So, we are going to implement a separate blueprint interface called BPI_Teams to handle team related functions so that we can implement that on helicopter as well.
project files
https://www.patreon.com/posts/63654325