XaiJu
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Unreal Strategy Game #13 - Minimap Rotation

Today we are going to implement rotation of minimap when the camera is rotated in the game world. We will have to update the logic that shows the location where the player is currently focusing at and the logic which calculate the real world teleport location when clicked on the minimap. We will be using a retainer box in the minimap widget to mask the unwanted areas when we rotate the map.

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Unreal Strategy Game #13 - Minimap Rotation

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