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Unreal Engine 5 - Ambush Player (ALS #160)

In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream enemies rather than keeping the loaded from the beginning is, once enemies here shooting, the enemies from further places will also come to the place where they heard shooting. This can overwhelm the player and also, when player reach the places where those enemies were originally placed, there will be no one to fight. So, to prevent that, we are going to assign enemies into sublevels and progressively load them as player progress through the level.

project files

https://www.patreon.com/posts/63654325

Unreal Engine 5 - Ambush Player (ALS #160)

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