In this video, I am going to demonstrate how to solve the commonly occurring foot sliding issue and IK foot placement not working properly issue on retargeted animation blueprints. This usually happens when you retarget default mannequin animation blueprint into a new animation blueprint without having IK_foot_l and IK_foot_r bones. We are going to fix this issue by adding virtual bones and doing some changes into the control rig used in animation blueprint. Here, I am going to use the metahuman character I have used in bus driving tutorial. This character's anim blueprint is retargeted from Mannequin animBP.
password=CLM_MH_Bus