In this episode of unreal engine 5 open world series, I am going to implement a switch that allows us to quickly switch the atmosphere from a clear weather to a cloudy dark weather. This would be a feature that I implement towards a dynamic weather system in unreal engine 5 open world. This blueprint will control the parameters in sky atmosphere, volumetric cloud and post process volume in the scene to achieve the desired look.
Project Files: https://www.patreon.com/posts/76625594