XaiJu
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Unreal Engine 5.1 - Rootmotion Based Locomotion Update

Today, I am going to update the rootmotion based locomotion system I have implemented into unreal engine 5.1. In this project, I have implemented a locomotion system that purely work exclusively using rootmotion enabled animations. The movement system includes walking, crouching and sprinting along with turn, turn inplace movement to stop, jump and landing animations . So, all the movements of the characters are driven by the animation and by doing this we can achieve better animation and movement synchronization. The same system can be used by AI driven NPC characters too. Also there is a ragdoll system as well when the character fall from a higher place and land, it will go to ragdoll mode and will be recovered from it shortly afterwards.

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Unreal Engine 5.1 -  Rootmotion Based Locomotion Update

Comments

I haven't tested this in 5.3 I'll do that and make another release. Thanks for letting me know

Thilina Premasiri

Is there a new version of Unreal Rootmotion's motion system? During the test, I found that it cannot jump normally in Unreal 5.3. Is my version too new?

Feng Allen

I originally worked on this system in unreal 4 and now upgraded to unreal 5. There were some issues specially with root motion enabled animations when migrating and I may have missed something here. Need to check

Thilina Premasiri

heya, the root motion turn in place animations are glitchy, and i randomly jump sometimes? Am i missing something

Bonius


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