In this episode of unreal engine 5 open world series, I am going to work on how to increase the cloud density and how to darken the atmosphere. Here, the atmosphere is built with unreal sky atmosphere actor and the clouds are created with volumetric clouds actor. We will modify the volumetric clouds material to increase the cloud density and find out which parameters we need to tweak in sky atmosphere component to darken the clouds and overall atmosphere. This step is towards building a dynamic raining system in unreal engine 5.
Project Files: https://www.patreon.com/posts/76625594