XaiJu
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UE5 Open World #10 - Procedural Bushes and Scattered Stones

In this episode of unreal engine 5 open world series, I am going to add bushes and small scattered stones as ground cover foliage near the cliff foot areas. Here also, we will procedurally spawn these meshes using landscape grass output. But we will limit the spawning areas only on the surface area where we have placed rock and trees.

Project Files: https://www.patreon.com/posts/76625594

UE5 Open World #10 - Procedural Bushes and Scattered Stones

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