XaiJu
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UE5 Open World #3 - Procedural Landscape Material Layers

Today I am going to start working on a procedural landscape material. In this episode, we will focus on how to blend different colors on landscape beased on the slope of the landscape. The reason we are only going to use a color instead of textures is to keep the material simple so that we can understand the slope based blending technique. Later on we will add detailed textures into the material.

UE5 Open World #3  - Procedural Landscape Material Layers

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