Today I am going to generate an island landscape in World Machine and import it into unreal engine 5. Here, I will show the complete workflow that consist of , 1. Setting up the island landscape simulation in world machine 2. Setting up output parameters 3. Import the world machine output into unreal engine as a landscape This was a topic I had worked on some time ago in this channel in unreal engine 4. Now that unreal engine 5 is released and there are a lot of changes to the world building workflow. So, that's why I thought of re-visiting this topic.
password=CodeLikeMe_OpenWorld