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Unreal Engine 5 C++ Tutorial - Flappy Bird #4 - Collision Events

This is the 4th episode of the unreal engine C++ flappy bird tutorial series. Here, we will be working on detecting collision events of the bird mesh with the objects in the world. I am planning to end the game when the character hits something. So, here we will add an OnComponentHit event to the character mesh in C++.

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Unreal Engine 5 C++ Tutorial - Flappy Bird #4 - Collision Events

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