This is the 2nd episode of the unreal engine C++ flappy bird tutorial series. Here, we will be implementing a flappy bird like game in 3D using C++ from scratch in unreal engine 5. In the first part, we worked on the basic bird character setup, camera and player inputs. Today, we are working on a basic level generation script which allows us to generate a set of pillars with random heights along the path the bird has to fly.
password=CLM_Flappy