This is episode 98 of the third-person shooter series based on Unreal Advanced Locomotion System. In previous episodes, we implemented a detection meter that fills up and blink when AI enemy characters detect player. Today, we are going to work on how to integrate that into the actual AI behavior that is controlled through a behavior tree in the game. So, after the player is detected, the enemies will start shooting. While they are engaged in the fight, when they temporarily lose the line of sight to the player, and regain line of sight, the detection meter will not appear again. It will appear again only after player manage to completely evade the enemy AI characters and AI characters also dis-engage and stop searching and goes back to normal duty routines. In a fresh cycle.
project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-09-01 15:19:47 +0000 UTCThilina Premasiri
2022-09-01 15:19:32 +0000 UTCSteve Cox
2022-09-01 14:51:17 +0000 UTCSteve Cox
2022-09-01 14:50:49 +0000 UTC