This is episode 78 of the third-person shooter series based on Unreal Advanced Locomotion System. We have already worked on a flashbang in our game and it already has a way to show a flash blinding effect for the player when a flashbang is exploded in front of the player. Today, I am going to implement an effective range for the flashbang and work on how the flash blinding effect is changed based on the distance to the explosion. Also I will add a different particle effect for the flashbang explosion.project files
https://www.patreon.com/posts/63654325