This is episode 63 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to implement different ammo types and crates. We will have different ammo types that are used with different weapons in the game such as rifle ammo, sniper ammo, crossbow ammo,... etc. Unless the player has a weapon that uses a particular ammo type that contains in an ammo crate, the Player will not get the notification to pick up the ammo crate and the player will not be able to collect ammo from that crate. If the ammo crate contains shotgun ammo, the player must have a shotgun in order to pick ammo from that crate. Also, as the ammo type change in the crate, the icon will be automatically changed to match the ammo type..
project files
https://www.patreon.com/posts/63654325
ThinKong Mania
2022-06-05 21:18:44 +0000 UTCThilina Premasiri
2022-06-04 16:32:31 +0000 UTCThinKong Mania
2022-06-04 16:28:01 +0000 UTC