In this video, I am going to demonstrate how to use the advanced procedural tools I have developed in unreal engine 5. These tools can be used to procedurally generate level structures such as roads, bridges, fences, and many other structures that are composed of multiple different meshes. Here, the meshes are automatically placed along a given spline and there are many parameters that allow us to modify the structure easily. All the meshes are placed as instanced static meshes for performance. Also, the tools allow manually modifying each individual instance as well.
password=CodeLikeMe_Proc