This is episode 60 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to work on the basics of the loadout system. Here, we will set up necessary variables that allows us to define default weapons from all 3 categories (primary, secondary, and special) for both player character and NPC characters. Primary weapons are usually rifles/SMGs. Secondary weapons means pistols or any one handed guns. Weapons like flamethrowers, snipers, shotguns, crossbows belongs to special weapons category..
project files
https://www.patreon.com/posts/63654325