I have updated the zipline system I worked on previously in unreal engine 4 into unreal engine 5 today. This video is only a demonstration and you can watch the original tutorial here. https://youtu.be/Kx4prh7QwcE In this system, you can modify the start and end positions and the line will be automatically adjusted to that.
project files: https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EudD6Rc_C0JCnGSat5QT3l0B_8VwTuE4JvU9RbmUXwv8xA?e=dlLtbc
password=CLM_Glider